At SQUARE ENIX PARTY 2007, attendees will be among the first to experience the newest games from Square Enix and discover exciting announcements from the company. They will also have the chance to experience other Square Enix products including mobile content, manga, merchandise, music and more. |
Saturday, April 21, 2007
SQUARE ENIX PARTY 2007 ANNOUNCED FOR MAY 12-13, 2007
Sunday, April 01, 2007
FUNIMATION'S FULLMETAL ALCHEMIST WINS FIVE AWARDS AT THE INAUGURAL AMERICAN ANIME AWARDS
FUNimation Entertainment, a wholly owned subsidiary of Navarre Corporation and the market share leader for home video sales of Japanese animation in the United States, and Square Enix Co., Ltd., developer, publisher and distributor of entertainment with headquarters in Tokyo, Japan, announced today that their FULLMETAL ALCHEMIST® series took home five awards from the inaugural American Anime Awards at the New York Comic Con. The FULLMETAL ALCHEMIST series won Best Long Series, Best Cast, Best DVD Package Design, Best Actor (Vic Mignogna) and Best Anime Theme Song ("Rewrite," by Asian Kung-Fu Generation). | "These awards are a great testament to the popularity of FULLMETAL ALCHEMIST in the United States," says Gen Fukunaga, president and CEO of FUNimation Entertainment. "FULLMETAL ALCHEMIST had a great year in the United States, and we would like to thank our U.S. fans and our Japanese business partners for making this series such a great success." |
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FULLMETAL ALCHEMIST is a series that was created in Japan by Square Enix, Bones and Aniplex. FUNimation Entertainment is the master licensor for the series in the United States. |
"FULLMETAL ALCHEMIST is one of our most popular franchises in Japan," says Koji Taguchi, Corporate Executive of Square Enix Co., Ltd. and FULLMETAL ALCHEMIST Executive Producer for Square Enix Co., Ltd. "We're so happy the series has become such a hit with the anime audience in America, and wish for its continued success." |
The FULLMETAL ALCHEMIST series is one of the top-rated anime series on television, and the sales of its DVDs have led the U.S. anime industry. Fukunaga explains that according to an analysis of Nielsen Video Scan data, all 13 volumes of the FULLMETAL ALCHEMIST series and the FULLMETAL ALCHEMIST movie were ranked in the Top 50 of the bestselling anime DVDs in the United States for 2006. "Basically, the FULLMETAL ALCHEMIST DVDs accounted for 28% of the Top 50 bestselling anime DVDs in the United States," continued Fukunaga. |
| About FUNimation Entertainment |
| FUNimation® Entertainment, a wholly owned subsidiary of Navarre Corporation, is the market share leader for the home video sales of Japanese animation in the United States. The company's most recent initiative is the FUNimation ChannelSM, a new, 24-hour digital network featuring programming from the top anime brands in the United States. FUNimation has a proven formula for launching and advancing brands, and manages a full spectrum of rights for most of its brands including broadcasting, licensing, production, internet, and home video sales and distribution. from Square Enix.com |
Saturday, March 24, 2007
KINGDOM HEARTS SERIES SHIPS OVER 10 MILLION WORLDWIDE
Square Enix, Inc., the publisher of Square Enix™ interactive entertainment products in North America, and Buena Vista Games, Inc. (BVG), the interactive entertainment affiliate of The Walt Disney Company (NYSE: DIS) announced that their KINGDOM HEARTS series of action role-playing games has shipped more than 10 million units worldwide, making it one of the top game series in the world. Released to chart-topping sales in 2006, KINGDOM HEARTS II is the sequel to KINGDOM HEARTS, one of the top ten best-selling PlayStation®2 computer entertainment system titles of all time in North America (Source: The NPD Group, March 2006). "When we first started developing KINGDOM HEARTS, we never imagined we would pass the 10 million mark so quickly," said series producer Shinji Hashimoto. "We are delighted and extremely grateful for the support from our fans around the globe. We hope to continue to provide games which fulfill your anticipation in the future." |
(Cumulative series shipment over 10 million units / December 2006)
from Square Enix.com |
Sunday, February 04, 2007
SQUARE ENIX LICENSES EPIC GAMES' UNREAL ENGINE 3
Square Enix has built its highly successful franchises such as FINAL FANTASY®, DRAGON QUEST® and KINGDOM HEARTS by pushing game consoles to their limits and providing unparalleled user experiences for more than 20 years. This was achieved through the company's proprietary technologies, which were mostly optimized for each game given the limited resources of game consoles. However, in order to ensure both game quality and development efficiency for next-generation game systems including consoles, PCs and network titles, Square Enix is now building a technology platform to be used throughout the company utilizing proprietary technologies as well as introducing third-party solutions such as Unreal Engine 3.
About Unreal Engine 3 | The award-winning Unreal Engine is known for cutting-edge graphics and a best-of-breed toolset. UnrealEngine 3 is expected to maintain those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3's new toolset is designed specifically to accelerate developers' productivity for ultra-complex, next-generation content. Additional information on Unreal Engine can be obtained at www.unrealtechnology.com. |
Tuesday, January 30, 2007
Chocobo Site! (English)
Sunday, January 21, 2007
Final Fantasy VI (Prelogue)
Final Fantasy VI is worlds apart from most games, setting the standards for roleplaying games. Leaving such an impression on the gaming world is not easily accomplished, but Final Fantasy VI makes it look so easy.
From the opening minutes, Final Fantasy VI brings the gamer into its world. Final Fantasy VI's story, one of mystery and intrigue, grasps the gamer right from the start of the game. Coupled with luscious graphics and amazing music, Final Fantasy VI's opening is truly memorable as two armed soldiers lead an enslaved girl through the bitter winter snowfield, in attempts to acquire a frozen Esper. Just how does this frozen Esper directly relate to this enslaved girl's past, present, and future? The answers are found throughout the game. And up until the game's close, you'll ponder these same questions, as Square does a remarkable job at keeping Final Fantasy VI's plot intriguing through the entire game.
This is only possible because of Final Fantasy VI's cast of characters, both playable and not. Final Fantasy VI forces the gamer to empathize with each hero and to hate each villain.
There are many characters that will join you along the way, and each one has a unique story to tell. Meet Edgar, ruler of a kingdom, whose fate was determined by the flip of a coin. Cyan, a noble warrior and loyal father, whose own kingdom he takes the ultimate responsibility for. Celes, a general in the evil empire's army. Locke, a thief after the world's greatest treasures. In addition to these characters, there are many, many more that each hold a vital responsibility in the world's fate.
Throughout the game, each character's story is unfolded through touching music and powerful dialog. Final Fantasy VI's music, composed by Nobuo Uematsu, is possibly the greatest musical score in video game history. Tracks such as "Awakening" and "Aria de Mezzo Carattere" highlight some of the best works from the soundtrack. There are over fifty tracks found throughout the game, and nearly each one is absolutely incredible. from Final Fantasy Extreme's website
Saturday, January 06, 2007
Monday, December 25, 2006
Saturday, December 23, 2006
Tuesday, December 19, 2006
Check Out These Websites (Japanese)
P/S: Just click the titles...
Chocobo
The World of Mana
Subarashiki
Final Fantasy Tactics
Final Fantasy XII Revenant Wings
Sunday, December 10, 2006
SQUARE ENIX, MUSIC WORLD AND SONY BMG MUSIC ENTERTAINMENT ANNOUNCE COLLABORATION FOR NEW “DESTINY’S CHILD GROOVE” MOBILE GAME
“Destiny’s Child Groove” is a competitive dance game that will feature images of vocalists Beyoncé Knowles, Kelly Rowland and Michelle Williams, and four songs from the group’s “#1s” album, including “Survivor,” “Bug A Boo,” “Say My Name” and “Lose My Breath.” Synchronizing music, rhythm and gameplay, “Destiny’s Child Groove” will take the form of a back-and-forth dance battle in which users compete against A.I. characters.| “We are delighted to be working with Destiny's Child and Square Enix to roll out this innovative new game,” said Thomas Hesse, president of Global Digital Business for SONY BMG MUSIC ENTERTAINMENT. “DC Groove will give fans a creative and fun way to connect with one of the most phenomenally talented groups of all time, and the opportunity to experience the thrill of state-of-the-art mobile gaming.” |
“The beautiful thing about this project is that the main people involved in creating it are youthful. The same goes for the artists, many of their fans, as well as our target gamers.” said Shuhei Yamaguchi, Mobile Producer for Square Enix, Inc. “It’s a game for the young, created by the young. I’m confident, this landmark project that expands the casual genre of mobile games, will be a hit.”| The nationwide roll-out of “Destiny’s Child Groove” will begin this winter on most major carriers. Detailed information will be announced at a later date. from Square Enix.com |
Tuesday, November 28, 2006
Wednesday, November 22, 2006
THE LEGEND UNVEILED: FINAL FANTASY III SHIPS TO RETAILERS

| FEATURES |
| FINAL FANTASY III is rated E 10+ (Everyone 10+) by the Entertainment Software Rating Board (ESRB). For more information about the ESRB, please visit: www.esrb.org. FINAL FANTASY III will be available at North American retailers for the suggested retail price of $39.99 (USD). Additional information on FINAL FANTASY III can be found at http://na.square-enix.com/ff3 |
Tuesday, November 14, 2006
SQUARE ENIX COLLECTS THE BEST OF FINAL FANTASY XI INTO ONE PACKAGE
Square Enix, Inc., the publisher of Square Enix™ interactive entertainment products in North America, announced today that the FINAL FANTASY® XI Vana’diel® Collection 2007, created exclusively for Windows®, has shipped to retailers across the nation. This exciting collection contains the award-winning FINAL FANTASY XI stand-alone product, the Rise of the Zilart®, Chains of Promathia® and Treasures of Aht Urhgan™ expansion packs, and a new foldout Quick Manual including a world map and a starter’s guide, all in one convenient budget-priced package. FINAL FANTASY XI is the first massively multiplayer online role playing game capable of simultaneous multiplay across three different platforms, allowing players to take up arms together on the PlayStation®2 computer entertainment system, Windows, or Xbox 360™ videogame and entertainment system from Microsoft whether they are in North America, Europe or Japan. Now in its fourth year of service, FINAL FANTASY XI boasts more than 500,000 active subscribers and more than 1.7 million player characters from around the world. |
| Story In FINAL FANTASY XI, players embark on numerous adventures through vast environments in Vana’diel, a persistent world with over a hundred areas to explore, including mountains, forests, glaciers, deserts, oceans, rivers, castles and dungeons. FINAL FANTASY XI lets players create an alter ego to traverse the world of Vana’diel and gives players the opportunity to form parties with others or play at their own pace. The expansion packs Rise of the Zilart, Chains of Promathia and Treasures of Aht Urhgan are included, adding new jobs, areas, monsters, items and quests while continuing the storyline in new and exciting ways. The FINAL FANTASY XI Vana’diel Collection 2007 is rated (T) for Teen. Please visit the Entertainment Software Rating Board (ESRB) Web site, http://www.esrb.com for more information about ratings. For the official FINAL FANTASY XI Web site, please visit http://www.playonline.com/ff11us. The FINAL FANTASY XI Vana’diel Collection 2007 is available exclusively for Windows at North American retailers for a suggested retail price of $29.99 (USD). |
Sunday, November 12, 2006
PREPARE TO BE ADDICTED TO SQUARE ENIX’S NEW CASUAL SERIES "MEGATOUCH MOBILE ARCADE"
Square Enix, Inc., the publisher of Square Enix™ interactive products in North America, and Merit Entertainment, a worldwide leader in touchscreen entertainment devices, today announced the release of MEGATOUCH MOBILE ARCADE. These popular and exciting games can be downloaded now via the Cingular network, and will also be available through Verizon’s network in the very near future. "Expanding the Megatouch experience to the mobile platform is an exciting venture for Square Enix," stated Daishiro Okada President and COO, Square Enix, Inc. "When many people think of Square Enix, they think of epic role-playing games. With Megatouch, we’re working with a new genre and appealing to a different audience. We’re confident we will provide them with quality gaming only we could deliver," said Square Enix Producer Shuhei Yamaguchi. |
Players will be challenged with a wide variety of fun casual games adapted for mobile that were previously found only on Megatouch® touchscreen systems. Primarily located in bars across the nation, Megatouch countertops, like Maxx™, Force™, and the newest ION™ systems, have entertained patrons throughout the years with engaging and highly addictive games. Merit’s games receive about 4 billion plays per year.| "We are excited to work with Square Enix to bring our hits to the mobile screen. As Merit Entertainment looks to find new and innovative ways to attract players to our touchscreen games, Square Enix has helped immensely by doing a masterful job of introducing a whole new generation of players to our games. Now that these new players are familiar with Megatouch games on their cell phones, we expect them to seek out the same fun and excitement at their local bars," said Colin Higbie, Merit’s Director of Marketing and New Business Development. |
Megatouch Mobile Arcade is the first installment in the series of popular games to become available on the mobile phone platform. Featuring barroom favorites Q-shot™, Box Drop™ and 11 Up™, Megatouch Mobile Arcade was developed by Shuhei Yamaguchi. Shuhei has worked in the Japanese mobile industry for five years (Square Enix Co., Ltd.) as a producer, but this was his first title to appear in the U.S. market. Megatouch Mobile Arcade II, which is scheduled to be released at the end of this year, was developed by Square Enix’s newest Producer, Guy Silliman, and features even more gaming favorites, including Monster Madness™, Pharaoh’s 9™ and Card Raiders™. Guy recently joined the team from Electronic Arts, where he worked in QA and mobile production for almost four years.| Megatouch FEATURES Megatouch Mobile Arcade: from Square Enix.com |
Wednesday, November 08, 2006
SQUARE ENIX ANNOUNCES RECORD SHIPMENT WITH FINAL FANTASY XII

| FINAL FANTASY XII is the latest entry in the timeless franchise that has sold more than 68 million units worldwide. Developed exclusively for the PlayStation®2 computer entertainment system, FINALFANTASY XII has already sold more than 2.4 million units in Japan since its release on March 16, 2006, and has won numerous Game of the Month awards from the industry‘s top publications in America, making it one of the highest-reviewed games of the year. In honor of this phenomenon, there was a celebration in Times Square on October 11, 2006 to commemorate the upcoming release of FINAL FANTASY XII. |
Features | FINAL FANTASY XII is available at North American retailers at a suggested retail price of $49.99 (USD). The Collector‘s Edition, offered exclusively at GameStop and EB Games stores as well as through the e-commerce sites GameStop.com and EBgames.com, is available at a suggested retail price of $59.99 (USD). |
FINAL FANTASY XII has been rated T for Teen by the ESRB. For more information about the ESRB, please visit: www.esrb.org. For the latest updates on FINAL FANTASY XII, visit www.finalfantasyxii.com. |
Wednesday, November 01, 2006
Races (Final Fantasy XII)

Humans are referred to as Humes in the world of Ivalice. There are many different kinds of Humes in the world with varying levels of intelligence, body features and cultures. Social standards of Ivalice have other anthropoid races on equal terms with Humes, but there are other more intelligent races. These superior races prefer not to show themselves to Humes. There are also other less intelligent races that Humes utlize as slaves for manual labor. Humes make up around 40% of the population of Ivalice.
Viera
aaThe race evolved from reptiles have hard scales that cover their entire bodies. One of their features is the long, low-hanging ears. There are four kinds of bangaas. Bangaa-Ruga have yellow-brown skin with short ears are more gentle than the other bangaas, making them instructors or monks. Bangaa-Faas have bronze skin with great athletic abilities. In the bangaa language, Faas means soldier and they have a strong sense of justice. Bangaa-Bista with their copper skin; Bangaa-Sanga have ash grey skin. While there are four kinds of bangaas, there are also mixed bangaas of different decent.
Other than differences in their physical appearence, the bangaa race have similar intelligence and lifestyles with humes that allow bangaas to fuse in with human society. Bangaas live 1.5x or 2x as long as average humes, but they have low reproductive cycles. Bangaas are physically superior with great hearing and mobility. Due to their voice limits, they can only command low-level magic. There is one that has developed exclusive magic for the bangaa race. Between the Bangaa-Ruga and Bangaa-Faas, they make the laws and keep the order. The Bangaa-Bista and Bangaa-Sanga lead more general lifestyles, which makes it easier for them to integrate with humes. There are rebels among the bangaas, as some Bangaa-Ruga become fighters. Certain bangaas shave their hair and become thugs that attack people. Lizardmen are closely related to bangaas, but they are less intellgent and detested by the bangaa race. Bangaas take offense to people calling them "Lizard guys."
Moogles

| Known for their small bat-like wings, soft hair covering their bodies and the red pom-pom on their heads, the moogles are around 80-120 cm tall. Their intelligence and lifestyles are similar to humes, which makes it easy for moogles to live amongst the humes. With their dexterous hands, they are knowledgable in the field of engineering. It is said that moogles built the first airship, a masterpiece of technological advancement. Most moogles contribute to society with their great engineering capablities. There are moogles that are so advanced that they are able to learn the ultimate technology called Etoria. While it looks like an ordinary city, there's a capital for moogles at the center of the city that's tailored for the small moogles. Humes and bangaas usually pass through the city. While mostly moogles inhabit the city, there are also unidentified technology that's installed in the city that even moogles do not understand. While not all moogles become engineers, there are a few moogles that become knights or mages. Throughout history, moogle-technology have been used in wars amongst the humes, the different races and against monsters. |

The race that evolved from pigs, seeqs are about as tall as humes. They tend to grow fat and their intelligence is not high. While they may look slow, seeqs can be fast and make great fighters. With great offense and defense, their great balance allows for fast movements. Due to their great combat abilities, seeqs make great mercenaries or guards. The seeq is a barbarous race with no morals. A lot of them become thieves, with jewelry and gold being their favorites with which they decorate their ugly bodies. |
from FFXII.net |
Tuesday, October 24, 2006
Lyrics - Kiss Me Goodbye by Angela Aki
Anata wa mayotte, ite mo
Doa wa aiteru yo
Futari no sekai dake de wa
Mitasarenain deshou
Hane wo ageru kara
Shinjite tobe-pa ii
Kiss me goodbye, love's memory
Anata wo ushinattemo
Kiss me goodbye, sayonara
Atarashii watashi ni kawaru
Kiss me goodbye
Kiss me goodbye
Kiss me goodbye, love's memory
Atarashii futari ni kawaru nara
Kiss me goodbye, nakanai
Anata wo aiseta kara
Anata wo aiseta kara
Japanese Version's English Translation
Even if you are lost
The door is open
Aren't you satisfied
With a world for us two?
Because I'll give you wings, you should believe and fly
Kiss me goodbye, love's memory
Even if I lose you
Kiss me goodbye, farewell
I'll change into a new me
Kiss me goodbye
Kiss me goodbye
Kiss me goodbye, love's memory
If we change into two new people
Kiss me goodbye, I won't cry
Because I was able to love you














