Saturday, March 25, 2006

Interviewing The Developers


Below is an interview by Dengeki Magazine from GameSpot

Q = Dengeki Magazine
A = Tetsuya Nomura

Q:Why was a movie sequel to Final Fantasy VII decided for development, and when was it decided?

A: About a year back, Visual Works (a company that has developed CG movies for Square) picked FFVII as the theme for a present
ation that they were going to create. Our research and development department worked with them on its launch, and I joined the crew after producer Kitase-san called me. It's going to be released as a sequel, but it was planned to just be a visual presentation in the beginning.

Q: Why is Advent Children a movie instead of a game? Are there any differences between making a game and making a full movie?


A: First of all, we started off from the project that Visual Works was handling, but they can't make a game on their own. We tried to see if we could make it into a game, but it wasn't possible due to a number of factors. As a result, we decided to stick with the original plan and work on it as a movie production. The development isn't too different from the way we make movies that get used in our games, but our schedule is a bit tight. We need to keep the cost down since it's not a game, but [we still need to] maintain high quality.


Q: Are there any differences between creating movies for games and creating Advent Children?


A: There are more efforts put into the textures and the atmosphere. We usually need to balance [the movie graphics] with the game screen, but there are no such limitations in Advent Children, so we're going all out on it.


Q: What meaning does Final Fantasy VII have for you?


A: It was the Final Fantasy game that I was most involved in, and it is also my favorite. It's also where the series takes a radical change (from past FF titles).


Q: How is production going?


A: We are at about 10 percent done. Not all the characters have been created yet, but the scenario has already been completed.


Q: Were there any things that you were especially careful about when bringing back Cloud and Sephiroth to the screen?


A: What you are seeing now is the result of numerous explorations. Since it was impossible to bring the look [from FFVII] directly to the new realistic look (in Advent Children), the characteristics that would allow anybody to recognize Cloud and the others were left behind on them.


Q: What kind of standing does the new character fighting with Cloud have?


A: He is an enemy.


Q: Were the characters in Advent Children's promotional video animated through motion capture?


A: They were animated by motion capture, but that capture was recently taken for promotional use. It isn't a part of the main movie.


Q: Are the battle scenes also created through motion capture?

A: Many are, but parts that aren't humanly possible are done by hand.


Q: Will the characters have voices? And will it be in English or Japanese?


A: The characters will have voices, but I can't answer more.


Q: What is the theme of Advent Children?


A: Nojima, who handles the scenario, says that it won't be something soft, like healing. It will be about survival.


Q: Where, specifically, will Advent Children take place? Will it be somewhere from the original Final Fantasy VII?

A: It's hidden in the logo.

Q: How long will Advent Children be?


A: It is planned to run for 60 minutes.

Q: Are there any chances for a FFVII sequel to be developed as a game after the release of Advent Children?


A: I hope that this project may lead to something, since we woke up something that was sleeping.

Final Fantasy Advent Children



Final Fantasy VII Advent Children

The story began in Midgar, city of mako, where a corporate superpower known as shinra used its monopoly of mako energy to dominate all aspects of life, securing political power in the process. However, mako energy was not the wellspring of happiness Shinra claimed to be, but rather the vitality of the planet itself, the source of life.

Some began to realize: If we let this continue the planet will die. So these individuals set up an anti-Shinra organization called Avalanche, and began resistance efforts using guerrilla tactics. Cloud Strife was hired by the Avalanche to bomb a mako reactor. The reactor strike awoke in cloud the need to confront the holes in his past and his very reasons for being. And that journey, perhaps too the heaviest toll...

Two years have passed...

Though midgar, city of Mako, city of prosperity has been reduced to ruins, its people slowly but steadily walks the road to reconstruction. However a mysterious illness called geostigma torments them. With no cure in sight, it brings death to the afflicted one after another, robbing the people of their fledgling hope. And so cloud, who walked away from the life of a hero to live in solitude, must step forward yet again.

Final Fantasy VII: Advent Children is scheduled a simultaneous release on 13 and 14 of September 2005.

Final Fantasy XII


Final Fantasy XII will take place in the world of Ivalice, which has been the background for previous titles created by the game's director, Yasumi Matsuno. In Final Fantasy XII, the Arcadia Empire, which rules the continent of Valendia, and the Rosaria Empire, which rules the continent of Ordalia, have been engaged in a long war. During the conflict, the Arcadia Empire conquers a small kingdom named Dalmasca, which has geographic significance because of its location between the two continents.

But the victory is not an easy one. And after the battle, the princess of Dalmasca, Princess Ashe, joins a resistance army that has been fighting against the powerful Arcadia Empire. With her father dead, Ashe is the only living member of the royal family. Vowing to release Dalmasca from the Arcadian Empire's grasp, she quickly comes to terms with the harsh reality of its strength. Ashe is ready to admit her defeat, but her pride as the heir to her kingdom doesn't let her.

Things begin to change for Ashe after she meets a young man named Vaan, who is cheerful and optimistic despite having lost his parents in the clash between the two Empires. Their encounter, which eventually changes the world, is the dramatic beginning to Final Fantasy XII.

The north american version will be released in February 2005.



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