Tuesday, November 28, 2006
Wednesday, November 22, 2006
THE LEGEND UNVEILED: FINAL FANTASY III SHIPS TO RETAILERS
Square Enix, Inc., the publisher of Square Enix™ interactive entertainment products in North America, announced today that FINAL FANTASY® III, developed exclusively for the Nintendo DS™, has shipped to retailers across North America. Released only in Japan for the Famicom (known as the Nintendo Entertainment System® in America) in 1990, FINAL FANTASY III was the first entry in the world-renowned franchise to sell over a million units. Now, North American users can experience the untold legend for the first time.
FEATURES |
FINAL FANTASY III is rated E 10+ (Everyone 10+) by the Entertainment Software Rating Board (ESRB). For more information about the ESRB, please visit: www.esrb.org. FINAL FANTASY III will be available at North American retailers for the suggested retail price of $39.99 (USD). Additional information on FINAL FANTASY III can be found at http://na.square-enix.com/ff3 |
from Square Enix.com
Tuesday, November 14, 2006
SQUARE ENIX COLLECTS THE BEST OF FINAL FANTASY XI INTO ONE PACKAGE
Square Enix, Inc., the publisher of Square Enix™ interactive entertainment products in North America, announced today that the FINAL FANTASY® XI Vana’diel® Collection 2007, created exclusively for Windows®, has shipped to retailers across the nation. This exciting collection contains the award-winning FINAL FANTASY XI stand-alone product, the Rise of the Zilart®, Chains of Promathia® and Treasures of Aht Urhgan™ expansion packs, and a new foldout Quick Manual including a world map and a starter’s guide, all in one convenient budget-priced package.
FINAL FANTASY XI is the first massively multiplayer online role playing game capable of simultaneous multiplay across three different platforms, allowing players to take up arms together on the PlayStation®2 computer entertainment system, Windows, or Xbox 360™ videogame and entertainment system from Microsoft whether they are in North America, Europe or Japan. Now in its fourth year of service, FINAL FANTASY XI boasts more than 500,000 active subscribers and more than 1.7 million player characters from around the world. |
Story In FINAL FANTASY XI, players embark on numerous adventures through vast environments in Vana’diel, a persistent world with over a hundred areas to explore, including mountains, forests, glaciers, deserts, oceans, rivers, castles and dungeons. FINAL FANTASY XI lets players create an alter ego to traverse the world of Vana’diel and gives players the opportunity to form parties with others or play at their own pace. The expansion packs Rise of the Zilart, Chains of Promathia and Treasures of Aht Urhgan are included, adding new jobs, areas, monsters, items and quests while continuing the storyline in new and exciting ways. The FINAL FANTASY XI Vana’diel Collection 2007 is rated (T) for Teen. Please visit the Entertainment Software Rating Board (ESRB) Web site, http://www.esrb.com for more information about ratings. For the official FINAL FANTASY XI Web site, please visit http://www.playonline.com/ff11us. The FINAL FANTASY XI Vana’diel Collection 2007 is available exclusively for Windows at North American retailers for a suggested retail price of $29.99 (USD). |
from Square Enix.com
Sunday, November 12, 2006
PREPARE TO BE ADDICTED TO SQUARE ENIX’S NEW CASUAL SERIES "MEGATOUCH MOBILE ARCADE"
Square Enix, Inc., the publisher of Square Enix™ interactive products in North America, and Merit Entertainment, a worldwide leader in touchscreen entertainment devices, today announced the release of MEGATOUCH MOBILE ARCADE. These popular and exciting games can be downloaded now via the Cingular network, and will also be available through Verizon’s network in the very near future.
"Expanding the Megatouch experience to the mobile platform is an exciting venture for Square Enix," stated Daishiro Okada President and COO, Square Enix, Inc. "When many people think of Square Enix, they think of epic role-playing games. With Megatouch, we’re working with a new genre and appealing to a different audience. We’re confident we will provide them with quality gaming only we could deliver," said Square Enix Producer Shuhei Yamaguchi. |
Players will be challenged with a wide variety of fun casual games adapted for mobile that were previously found only on Megatouch® touchscreen systems. Primarily located in bars across the nation, Megatouch countertops, like Maxx™, Force™, and the newest ION™ systems, have entertained patrons throughout the years with engaging and highly addictive games. Merit’s games receive about 4 billion plays per year.
"We are excited to work with Square Enix to bring our hits to the mobile screen. As Merit Entertainment looks to find new and innovative ways to attract players to our touchscreen games, Square Enix has helped immensely by doing a masterful job of introducing a whole new generation of players to our games. Now that these new players are familiar with Megatouch games on their cell phones, we expect them to seek out the same fun and excitement at their local bars," said Colin Higbie, Merit’s Director of Marketing and New Business Development. |
Megatouch Mobile Arcade is the first installment in the series of popular games to become available on the mobile phone platform. Featuring barroom favorites Q-shot™, Box Drop™ and 11 Up™, Megatouch Mobile Arcade was developed by Shuhei Yamaguchi. Shuhei has worked in the Japanese mobile industry for five years (Square Enix Co., Ltd.) as a producer, but this was his first title to appear in the U.S. market. Megatouch Mobile Arcade II, which is scheduled to be released at the end of this year, was developed by Square Enix’s newest Producer, Guy Silliman, and features even more gaming favorites, including Monster Madness™, Pharaoh’s 9™ and Card Raiders™. Guy recently joined the team from Electronic Arts, where he worked in QA and mobile production for almost four years.
Megatouch FEATURES Megatouch Mobile Arcade: from Square Enix.com |
Wednesday, November 08, 2006
SQUARE ENIX ANNOUNCES RECORD SHIPMENT WITH FINAL FANTASY XII
Square Enix, Inc. (Square Enix), the publisher of Square Enix™ interactive entertainment products in North America, announced today that 1.5 million copies of FINAL FANTASY® XII became available for purchase at North American retailers on the street date of October 31, 2006. FINAL FANTASY XII is the company‘s first street-dated title and has set a new record in the number of units shipped.
FINAL FANTASY XII is the latest entry in the timeless franchise that has sold more than 68 million units worldwide. Developed exclusively for the PlayStation®2 computer entertainment system, FINALFANTASY XII has already sold more than 2.4 million units in Japan since its release on March 16, 2006, and has won numerous Game of the Month awards from the industry‘s top publications in America, making it one of the highest-reviewed games of the year. In honor of this phenomenon, there was a celebration in Times Square on October 11, 2006 to commemorate the upcoming release of FINAL FANTASY XII. |
Features
FINAL FANTASY XII is available at North American retailers at a suggested retail price of $49.99 (USD). The Collector‘s Edition, offered exclusively at GameStop and EB Games stores as well as through the e-commerce sites GameStop.com and EBgames.com, is available at a suggested retail price of $59.99 (USD). |
FINAL FANTASY XII has been rated T for Teen by the ESRB. For more information about the ESRB, please visit: www.esrb.org. For the latest updates on FINAL FANTASY XII, visit www.finalfantasyxii.com. |
from Square Enix.com
Wednesday, November 01, 2006
Races (Final Fantasy XII)
Hume
Humans are referred to as Humes in the world of Ivalice. There are many different kinds of Humes in the world with varying levels of intelligence, body features and cultures. Social standards of Ivalice have other anthropoid races on equal terms with Humes, but there are other more intelligent races. These superior races prefer not to show themselves to Humes. There are also other less intelligent races that Humes utlize as slaves for manual labor. Humes make up around 40% of the population of Ivalice.
Viera
Moogles
Seeq
Humans are referred to as Humes in the world of Ivalice. There are many different kinds of Humes in the world with varying levels of intelligence, body features and cultures. Social standards of Ivalice have other anthropoid races on equal terms with Humes, but there are other more intelligent races. These superior races prefer not to show themselves to Humes. There are also other less intelligent races that Humes utlize as slaves for manual labor. Humes make up around 40% of the population of Ivalice.
Viera
Bangaa
The race evolved from reptiles have hard scales that cover their entire bodies. One of their features is the long, low-hanging ears. There are four kinds of bangaas. Bangaa-Ruga have yellow-brown skin with short ears are more gentle than the other bangaas, making them instructors or monks. Bangaa-Faas have bronze skin with great athletic abilities. In the bangaa language, Faas means soldier and they have a strong sense of justice. Bangaa-Bista with their copper skin; Bangaa-Sanga have ash grey skin. While there are four kinds of bangaas, there are also mixed bangaas of different decent.
Other than differences in their physical appearence, the bangaa race have similar intelligence and lifestyles with humes that allow bangaas to fuse in with human society. Bangaas live 1.5x or 2x as long as average humes, but they have low reproductive cycles. Bangaas are physically superior with great hearing and mobility. Due to their voice limits, they can only command low-level magic. There is one that has developed exclusive magic for the bangaa race. Between the Bangaa-Ruga and Bangaa-Faas, they make the laws and keep the order. The Bangaa-Bista and Bangaa-Sanga lead more general lifestyles, which makes it easier for them to integrate with humes. There are rebels among the bangaas, as some Bangaa-Ruga become fighters. Certain bangaas shave their hair and become thugs that attack people. Lizardmen are closely related to bangaas, but they are less intellgent and detested by the bangaa race. Bangaas take offense to people calling them "Lizard guys."
The race evolved from reptiles have hard scales that cover their entire bodies. One of their features is the long, low-hanging ears. There are four kinds of bangaas. Bangaa-Ruga have yellow-brown skin with short ears are more gentle than the other bangaas, making them instructors or monks. Bangaa-Faas have bronze skin with great athletic abilities. In the bangaa language, Faas means soldier and they have a strong sense of justice. Bangaa-Bista with their copper skin; Bangaa-Sanga have ash grey skin. While there are four kinds of bangaas, there are also mixed bangaas of different decent.
Other than differences in their physical appearence, the bangaa race have similar intelligence and lifestyles with humes that allow bangaas to fuse in with human society. Bangaas live 1.5x or 2x as long as average humes, but they have low reproductive cycles. Bangaas are physically superior with great hearing and mobility. Due to their voice limits, they can only command low-level magic. There is one that has developed exclusive magic for the bangaa race. Between the Bangaa-Ruga and Bangaa-Faas, they make the laws and keep the order. The Bangaa-Bista and Bangaa-Sanga lead more general lifestyles, which makes it easier for them to integrate with humes. There are rebels among the bangaas, as some Bangaa-Ruga become fighters. Certain bangaas shave their hair and become thugs that attack people. Lizardmen are closely related to bangaas, but they are less intellgent and detested by the bangaa race. Bangaas take offense to people calling them "Lizard guys."
Moogles
Known for their small bat-like wings, soft hair covering their bodies and the red pom-pom on their heads, the moogles are around 80-120 cm tall. Their intelligence and lifestyles are similar to humes, which makes it easy for moogles to live amongst the humes. With their dexterous hands, they are knowledgable in the field of engineering. It is said that moogles built the first airship, a masterpiece of technological advancement. Most moogles contribute to society with their great engineering capablities. There are moogles that are so advanced that they are able to learn the ultimate technology called Etoria. While it looks like an ordinary city, there's a capital for moogles at the center of the city that's tailored for the small moogles. Humes and bangaas usually pass through the city. While mostly moogles inhabit the city, there are also unidentified technology that's installed in the city that even moogles do not understand. While not all moogles become engineers, there are a few moogles that become knights or mages. Throughout history, moogle-technology have been used in wars amongst the humes, the different races and against monsters. |
The race that evolved from pigs, seeqs are about as tall as humes. They tend to grow fat and their intelligence is not high. While they may look slow, seeqs can be fast and make great fighters. With great offense and defense, their great balance allows for fast movements. Due to their great combat abilities, seeqs make great mercenaries or guards. The seeq is a barbarous race with no morals. A lot of them become thieves, with jewelry and gold being their favorites with which they decorate their ugly bodies. |
from FFXII.net |
Subscribe to:
Posts (Atom)